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Create movie from array of images

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Create movie from images seq.

First part of method, initialize

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- (void) writeImagesAsMovie:(NSArray *)array toPath:(NSString*)path {
   
NSString *documents = [NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex: 0];
    documents = [documents stringByAppendingPathComponent:currentWorkspace];
   
    //NSLog(path);
    NSString *filename = [documents stringByAppendingPathComponent:[array objectAtIndex:0]];
    UIImage *first = [UIImage imageWithContentsOfFile:filename];
   
   
    CGSize frameSize = first.size;
   
    NSError *error = nil;
    AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL:
                                  [NSURL fileURLWithPath:path] fileType:AVFileTypeQuickTimeMovie
                                                              error:&error];
   
    if(error) {
        NSLog(@"error creating AssetWriter: %@",[error description]);
    }
    NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
                                   AVVideoCodecH264, AVVideoCodecKey,
                                   [NSNumber numberWithInt:frameSize.width], AVVideoWidthKey,
                                   [NSNumber numberWithInt:frameSize.height], AVVideoHeightKey,
                                   nil];
   
   
   
    AVAssetWriterInput* writerInput = [[AVAssetWriterInput
                                        assetWriterInputWithMediaType:AVMediaTypeVideo
                                        outputSettings:videoSettings] retain];
   
    NSMutableDictionary *attributes = [[NSMutableDictionary alloc] init];
    [attributes setObject:[NSNumber numberWithUnsignedInt:kCVPixelFormatType_32ARGB] forKey:(NSString*)kCVPixelBufferPixelFormatTypeKey];
    [attributes setObject:[NSNumber numberWithUnsignedInt:frameSize.width] forKey:(NSString*)kCVPixelBufferWidthKey];
    [attributes setObject:[NSNumber numberWithUnsignedInt:frameSize.height] forKey:(NSString*)kCVPixelBufferHeightKey];
   
    AVAssetWriterInputPixelBufferAdaptor *adaptor = [AVAssetWriterInputPixelBufferAdaptor
                                                     assetWriterInputPixelBufferAdaptorWithAssetWriterInput:writerInput
                                                     sourcePixelBufferAttributes:attributes];
   
    [videoWriter addInput:writerInput];
   
    // fixes all errors
    writerInput.expectsMediaDataInRealTime = YES;
   
    //Start a session:
    BOOL start = [videoWriter startWriting];
    NSLog(@"Session started? %d", start);
    [videoWriter startSessionAtSourceTime:kCMTimeZero];

Second part, writing

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    CVPixelBufferRef buffer = NULL;
    buffer = [self pixelBufferFromCGImage:[first CGImage]];
    BOOL result = [adaptor appendPixelBuffer:buffer withPresentationTime:kCMTimeZero];
   
    if (result == NO) //failes on 3GS, but works on iphone 4
        NSLog(@"failed to append buffer");
   
    if(buffer)
        CVBufferRelease(buffer);
   
    [NSThread sleepForTimeInterval:0.05];

   
    int reverseSort = NO;
    NSArray *newArray = [array sortedArrayUsingFunction:sort context:&reverseSort];
   
    delta = 1.0/[newArray count];
   
    int fps = (int)fpsSlider.value;
   
    int i = 0;
    for (NSString *filename in newArray)
    {
        if (adaptor.assetWriterInput.readyForMoreMediaData)
        {
           
            i++;
            NSLog(@"inside for loop %d %@ ",i, filename);
            CMTime frameTime = CMTimeMake(1, fps);
            CMTime lastTime=CMTimeMake(i, fps);
            CMTime presentTime=CMTimeAdd(lastTime, frameTime);
           
            NSString *filePath = [documents stringByAppendingPathComponent:filename];
           
            UIImage *imgFrame = [UIImage imageWithContentsOfFile:filePath] ;
            buffer = [self pixelBufferFromCGImage:[imgFrame CGImage]];
            BOOL result = [adaptor appendPixelBuffer:buffer withPresentationTime:presentTime];
           
            if (result == NO) //failes on 3GS, but works on iphone 4
            {
                NSLog(@"failed to append buffer");
                NSLog(@"The error is %@", [videoWriter error]);
            }
            if(buffer)
                CVBufferRelease(buffer);
            [NSThread sleepForTimeInterval:0.05];
        }
        else
        {
            NSLog(@"error");
            i--;
        }
        [NSThread sleepForTimeInterval:0.02];
    }
   
    //Finish the session:
    [writerInput markAsFinished];
    [videoWriter finishWriting];
    CVPixelBufferPoolRelease(adaptor.pixelBufferPool);
    [videoWriter release];
    [writerInput release];
}

Convert UIImage to CVPixelBufferRef

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- (CVPixelBufferRef) pixelBufferFromCGImage: (CGImageRef) image
{
    NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:
                             [NSNumber numberWithBool:YES], kCVPixelBufferCGImageCompatibilityKey,
                             [NSNumber numberWithBool:YES], kCVPixelBufferCGBitmapContextCompatibilityKey,
                             nil];
    CVPixelBufferRef pxbuffer = NULL;
   
    CVPixelBufferCreate(kCFAllocatorDefault, CGImageGetWidth(image),
                        CGImageGetHeight(image), kCVPixelFormatType_32ARGB, (CFDictionaryRef) options,
                        &pxbuffer);
   
    CVPixelBufferLockBaseAddress(pxbuffer, 0);
    void *pxdata = CVPixelBufferGetBaseAddress(pxbuffer);
   
    CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef context = CGBitmapContextCreate(pxdata, CGImageGetWidth(image),
                                                 CGImageGetHeight(image), 8, 4*CGImageGetWidth(image), rgbColorSpace,
                                                 kCGImageAlphaNoneSkipFirst);
   
    CGContextConcatCTM(context, CGAffineTransformMakeRotation(0));
   
    CGAffineTransform flipVertical = CGAffineTransformMake(
                                                           1, 0, 0, -1, 0, CGImageGetHeight(image)
                                                           );
    CGContextConcatCTM(context, flipVertical);
   
   
   
    CGAffineTransform flipHorizontal = CGAffineTransformMake(
                                                             -1.0, 0.0, 0.0, 1.0, CGImageGetWidth(image), 0.0
                                                             );
   
    CGContextConcatCTM(context, flipHorizontal);
   
   
    CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image),
                                           CGImageGetHeight(image)), image);
    CGColorSpaceRelease(rgbColorSpace);
    CGContextRelease(context);
   
    CVPixelBufferUnlockBaseAddress(pxbuffer, 0);
   
    return pxbuffer;
}

The post Create movie from array of images appeared first on Notes of a Developer.


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